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Showing posts from October, 2018

Game Design Document

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This week I have created a much more in depth GDD, expanding on my Game Vision Statement. I put a lot of thought into creating this vision. I have included information such as the controls, what kind of art style the levels will have, and weapons I have done this on a site called dundoc.com which specialises in creating game design documents. I have laid out the necessities of the game, beginning with the story and characters and continuing on into the art, levels, and gameplay mechanics. Here is the link to my own GDD:  https://www.dundoc.com/project/4800/9ci821tfu4 My Game Design Document.  

Unity Tutorial 05

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This week I looked at two Unity tutorials. The first one looked first at adding text with the usual customization such as font size and style, then using the text to make a dynamic UI into the game, which was making text display on an object to tell you what key to press, in this case press E to take a floating gem in the game. The text itself wasn't difficult but I ran into a couple of problems with the C#, which was needed to make this text work with the gem and to make it disappear when you pick it up. C# to make the gem disappear and the UI work... The second tutorial was a lot more interesting, which teaches you how to add some simple weapons into the game. It employed many things that I did in previous Unity tutorials and it was nice to refresh my memory with it. This tutorial was about adding much more environment, for example, making a fence which wasn't too difficult. Using a model asset I added a simple axe to the game. It was really cool to do this becaus