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Showing posts from December, 2018

Testing

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I am continuing to work on my game and have added more things that add to the atmosphere for it. As you can see here I have added a lake and fixed the lighting a bit to make it look darker. You can't see it in the image but the water is animated and I want to make sound effects for when you walk into it, but I don't know if I will be able to.  I also added a starting point for my character. He will start off in his village and go from there onwards. In the next week, I will add an enemy and/or an NPC and some sound effects as the game is currently very quiet now... The map is pretty much done and so is the character though.

Unity Free Tutorials

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This week I actually went back to some basics, and went back to the Jimmy Vegas tutorials, and it has been going well so far. I've created terrain and a map to walk around in for my character. I experimented with some lighting changes and texture changes as you  can see here. My character is able to walk through the trees. The mountains are impassable and I don't think I want my character to climb them as they are more a boundary and used for aesthetic purposes, like to cage the character in the map to stop him leaving and flying away.  Here is my character in idle animation. My character also has an attack animation but there are no enemies yet, so it doesn't really do anything, but I'm hoping to put in an enemy or at least an NPC very soon. I definitely want to make the mountains look a little better and make them a bit bigger. So far the 3D game is going well.

Games Testing

Playtesting games is a very important part of the development stage of a game. The reading ( https://learn.canvas.net/courses/3/pages/level-11-dot-0-solo-testing?module_item_id=44601 )  defines playtesting as playing a game in progress with the purpose of improving it.  There are different kinds of testing: bug testing, usability testing, focus testing, balance testing, and fun testing. These testings all have different goals. For example, towards the middle of the development progress, bug testing is important as you usually cannot go ahead with the development sometimes if your whole game is just buggy. There are different kinds of people playtesting, for example, you, the devloper, other game designers and complete strangers. I think that having other people playtest your game can make you spot errors and bugs in it that you won't spot yourself because you're almost used to seeing them so they go unnoticed Blindtesting is important too - if the player does not know wha

"Alpha" game stage

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So I have actually decided to scrap my 2D game and make it into a 3D as 2D just wasn't working for me no matter what I did. I tried to fix the errors one last time, but it just didn't work out and it was very frustrating. I will have to start everything from scratch but 3D seems to be working much better for me, for some reason. I've hardly gotten any errors and I've got my character moving and attacking and running, but for some reason this just did not work in 2D. I know I have a lot to catch up on but at least it will actually work from now on. I implemented a character and I know I will be able to easily put in a background and things like coins and gems. I will basically just put my game idea from 2D to 3D, and hopefully it works out, as it seems to be alright so far. the animations actually work!!