Game Elements

This week I have read a few articles about game design which talk about some game elements present in well known modern games. I will link a few I found interesting here.

http://www.gamasutra.com/view/feature/214472/diversity_communication_and_.php

This article talks about a game called Animal Crossing, and I chose it because it's a game I really love and one I've played a lot as a child. The Animal Crossing series is known for being very relaxed, calm and no real end goal to it. The game can technically go on for infinity.
This article talks about how they made a game with no goal so fun, engaging, yet relaxing to play for users, which has made it a famous, best selling game series for a couple of decades now.
It describes the creativity of the game and how it keeps bringing users back. It goes in a bit in depth into the formula of a successful game that has no end goal but many ways to express creativity and communicate with other players around the world.


http://www.gamasutra.com/view/feature/218696/the_blue_shell_and_its_discontents.php

I really like this article because it describes a feature in the Mario Kart series, which I really love and is another childhood game of mine. It also does it in a fun and humorous way. The feature it talks about is the infamous "blue shell" which you can randomly receive in a race and upon activating, it explodes near the person in first place, therefore slowing them by quite a bit, and most of the time they lose their position as "1st" in the race after getting hit by the shell.


The frustrating "Blue Shell".

It talks about the elements of this blue shell that make it so frustrating, such as punishing you for doing better than the other players and disrupting the logic of the game. 
The history of it is also described, first being called the "spiny shell" in an old Mario Kart 64 manual where it was introduced.

http://www.gamasutra.com/view/feature/233119/best_of_2014_gamasutras_top_.php

I think this is my favorite article of the three because it features several diverse, great games in a favorites list an talks about what makes them so good and sets them apart from others. It talks about many different games, from RPGS to puzzle games, even a mobile game that was released. I think an article like this is great to learn from and take some key information out of, such as why users love the game so much and find it such an entertaining experience, which I think is different from taking actual features out of a game, but more taking inspiration from its in-game mechanics.

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